![rayman legends rayman legends](https://wallpapercave.com/wp/wp4970043.jpg)
![rayman legends rayman legends](http://2.bp.blogspot.com/-A7z1tOsWyaM/UidNs5WL7dI/AAAAAAAATBM/NeI8LNSjPiw/s1600/Rayman+Legends+FRONT01.jpg)
Hell Legends even somehow managed to make the Origins levels worse by making the lum requirements so much easier. Origins already could have used a difficulty bump but the levels were still way more engaging than Legends and getting all the teensies and medals provided challenge. As for the main stages, even those are worse than Origins for the most part and were devoid of any challenge. Compare that to the fantastically designed final stage in Origins. You might as well just play the original music levels and wear glasses with vaseline on them. Just the music levels you already played but with a shitty filter so you cant see. The 8-bit levels were possibly even worse. The touch levels were absolutely awful and took up a huge chunk of the game. Legends was absolute garbage compared to Origins. It's just a collection of levels the team whipped up and threw into the most uninspiring hub world. Rayman Legends feels like it doesn't have any of it. Rayman 2 and 3 were fantastic in this, and while Origins wasn't as good in that regard as those games it still kept the spirit up. While that may not be the most integral reason for preferring and people might consider the levels to just be better (which they generally aren't), Rayman has always been about the progression of adventure. No stakes building up, no real big finish, just another regular old level. Legends is just kind of running between levels with no rhyme or reason with the same copy paste framework at the end of every world. Origins had a lush and natural progression that built up to a great finish. Depending on who you ask it also had better music and graphics but it never felt as interesting to venture across the world with a goal in mind. The only good thing Legends did in the transition from Origins was cut the Mosquito levels but instead we have to endure the awful Murphy levels that put just as much of a damper on progression, if not moreso since they're even more commonplace. It almost felt insulting really, especially since Origins actually cut several parts of it's story and script but in spite of that still strung a definitive start into a definitive ending that tied together in a very "Rayman" way. It never felt like I was working against anything since the reward of beating the game was the same damn cutscene you get at the end of every world and nothing was fully defined from the outset. Having to replay stages from Origins to get 100% completion was tedious. Legends was by all accounts a massive disappointment in my eyes.